Change Log:
16 of July, 2022
- Added a github button and a home button
- Planning to remove the "Never gonna turn around" so crativity isn't limited to a song
13 of April, 2022
- Fixed wall collisions
- You can now bounce against purple walls
- Added a bit more Rickroll, but unable to make my mind about level design
- Contrary to popular believe, I do not crave blood
12 of April, 2022
- Made fast falling (Crouching in mid air) slower
- Fixed Flag collision
- Added more level content including a Rickroll
- MY NAME IS CHARLES. Stop it Charles
11 of April, 2022
- Added fancy "debug" thing which tells your position and velocity
- Mainly played around
10 of April, 2022
- You now spawn in the last checkpoint you touched when reloading the browser
- Flags are now grey if not selected
- Noice particles when touching a checkpoint
9 of April, 2022
- Added checkpoints, it took a "while"
8 of April, 2022
- Fixed collisions
- Made a function to draw the green flag so I can make particles out of it, particles aren't made yet.
- Working on checkpoints using flags
7 of April, 2022
- Trying to improve collisions and die to lava walls
- Found out that functions in objects is a thing
- Added a epic green flag
- Figured out how to store data after mixing up the parameters
18 of Mar, 2022
- Made the lava from red to orange because somebody said it looked like blood when it splashes
- Made more level stuff
14 of Mar, 2022
- Added Text
- Fixed bug when hitting lava
- I am great at tutoring
12 of Mar, 2022
- Added Lava
- Fancy particle effects when dieing lava, bouncing on trampolines, and jumping
11 of Mar, 2022
- Updated the website to make it look better
- Made the canvas more responsive with the window size
9 of Mar, 2022
- Fixed bug where particle doesn't disappear
- Added partricle effect when player walks
7 of Mar, 2022
- Finished the first draft of a particle
6 of Mar, 2022
- Finsihed making the crouching
5 of Mar, 2022
- Platformer is a thing now since I got the collision thing working, it used to be a floating square
- Finished the system that renders the level and allows collision to work
- Started the crouch mechanic
4 of Mar, 2022
- Started the test project
- Managed to make scrolling and a rough draft for the collisions